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Everything Must Ghost

Everything Must Ghost

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Out of Office Game Jam 2025 Entry

Theme: “Everything Must Go!”
Development Time: 7 Days

🕹️ Overview

Everything Must Ghost was created in just one week during the 2025 Out of Office Game Jam, where the theme was “Everything Must Go!”For many of our team—including myself—it was our first-ever game jam. We came together as a mix of new developers and seasoned professionals, combining different skills and experiences into a truly unique team.

 

Despite setbacks like SSD failures, repo issues, power outages, internet loss, and the chaos of life, we pushed through and built something we’re proud to share.While our scope ended up bigger than we expected (features like the crowbar, upper floor, multiple nights, and polished menus had to wait for post-jam builds), the project stands as a testament to creativity, teamwork, and persistence under pressure.

✨ Features

🔀 Randomized items every run — no two games are the same.
 

💰 Dynamic prices — item values shift between playthroughs.

⏱️ Race against the clock — you’ve got 200 seconds to grab all you can.

🏚️ Take EVERYTHING — food, bottles, furniture, walls, even the cat!

👻 Rival ghost Teddy competes against you to steal from Ethel’s house.

📦 Encumbrance system — carry too much, and you’ll slow down.

⚰️ Offload items to Sam’s hearse to lighten your load and bank your score.

📊 Score tracking — Sam keeps tabs on how much you and Teddy haul in.

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📖 Story

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Henry McCall, once a thief turned handyman, now wanders as a ghost watching over the home of his beloved widow, Ethel. His peace is shattered when his old partner-in-crime, Teddy Jenkins, returns from the afterlife with vengeance in mind: to steal the entire house and erase the McCalls’ legacy forever.
 

To stop him, Henry must perform one final heist — stealing the very essence of the house before Teddy can claim it. With the help of his hearse-driving friend, Sam, Henry races to collect everything of value, proving that even in death, love (and a bit of mischief) endures.

🎨 Team Credits

Producer:
Neil London

 

Art:

Brandon Garnica

Atharva Sawant

Rigging/Animation:

Anoshka Jhaveri

System Design:

Joseph Vanlanduyt

Level Design & Lighting:

Alex Clark

Narrative:

Tobias Seltsam

Programmers:

Anoshka Jhaveri

Neil London
Joseph Vanlanduyt

 

Ghost AI Programmer:

Vladimir Dubrovsky

UI/UX:

Alexis Boyle

SFX & Music:

Joseph Vanlanduyt

Quality Assurance:

Tobias Seltsam

Playtesters:

Nina Globerson

Hunter

Karuna Ketan

Matt MacDougal

Esai De La Rosa

🔗 Play the Game​​

📄Post-Mortem Documentation

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